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Battlefield

  • Aussie said...

    Is anyone planning on playing tonight or is everyone watching the tourney all night?

    I want to play, but WVU game is just starting. WVU vs. Gonzaga on TruTV right now.

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    MarineMountie

  • MarineMountie said...

    I want to play, but WVU game is just starting. WVU vs. Gonzaga on TruTV right now.

    I am watching it right now. On TNT for me.

    Aussie

  • Aussie said...

    Is anyone planning on playing tonight or is everyone watching the tourney all night?

    I just got done playing, about to take a nap now.

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    Go Blue and Go Titans!

    CorchBlue

  • Aussie said...

    Is anyone planning on playing tonight or is everyone watching the tourney all night?

    I could probably play for a bit, but it would only be like an hour or so.

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    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • Aussie said...

    Is anyone planning on playing tonight or is everyone watching the tourney all night?

    Nope. Going home tonight and crashing. Waking up at 5 tomorrow.

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    11 National Titles | 42 Conference Titles | 3 Heisman Winners | 78 All-Americans | 37 College Hall of Fame Members

    Joester16

  • Anyone want to play? WVU sucks.

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    MarineMountie

  • MarineMountie said...

    Anyone want to play? WVU sucks.

    Will they come back? Please say yes...

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    SimplyComplex

  • MarineMountie said...

    Anyone want to play? WVU sucks.

    Ha, I was expecting an OSU/WVU second round matchup.

    signature image

    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • Aussie said...

    Is anyone planning on playing tonight or is everyone watching the tourney all night?

    I am down to play some.

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    Hoffelcopter

  • MarineMountie said...

    Anyone want to play? WVU sucks.

    i would, but the kid has boxing tonight

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    www.yohoodent.com ... errybawdee awn ignorle

    GoingLightBarny

  • MarineMountie said...

    Anyone want to play? WVU sucks.

    I will play.

    Aussie

  • Had a pretty bad storm roll through here. Internet is down, don't know if I am going to be able to play today or not.

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    Hoffelcopter

  • Aussie said...

    I will play.

    Aussie you down to play now?

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    tuskstider

  • tuskstider said...

    Aussie you down to play now?

    What is your PSN?

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    Hoffelcopter

  • I play a little bit of BF3 if anyone wants to add me i'm irishassassin79 that's on PSN.

    IrishJay79

  • Froze. Called it a night.

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    MarineMountie

  • IrishJay79 said...

    I play a little bit of BF3 if anyone wants to add me i'm irishassassin79 that's on PSN.

    I will add you next time I am on.

    Aussie

  • Anyone going to be playing in about 1.5 hours? I will be on @ about 11:30 central time if anyone wants to play for about 1 hour.

    Also be on the look out for a friend request on PSN from Ezglide3, that's me bitches, accept that ish

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    tuskstider

  • Blog post from the lead designer of Close Quarters. Gotta admit, the destruction on these maps is going to be ridiculous.

    The Battlefield Blog | Bringing Battlefield into Close Quarters

    http://blogs.battlefield.com/2012/03/bringing-battlefield-into-close-quarters/

    blogs.battlefield.com
    signature image

    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • callen05 said...

    Blog post from the lead designer of Close Quarters. Gotta admit, the destruction on these maps is going to be ridiculous.

    Very interested to see how they do conquest and rush on these maps. Could be very good or very bad.

    Hopefully they nerf the USAS sufficiently.

    Aussie

  • Aussie said...

    Very interested to see how they do conquest and rush on these maps. Could be very good or very bad.

    Hopefully they nerf the USAS sufficiently.

    Did you read it?

    It'll be an altered version of Conquest called Conquest Domination. The difference is that it will use the spawn system from TDM. It will not have Rush.

    signature image

    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • "While HD Destruction has a significant impact on how you experience the second-to-second gameplay, we also had to tackle the challenges of bringing our tried and tested game modes to the smaller scale. We understood quickly that Rush, being a large and progressive mode that takes you on a journey from M-COM to M-COM, simply wouldn’t fit physically. So instead, we turned our attention to Conquest. How could we tailor this essential Battlefield game mode to fit our new type of environment?

    I spoke to my Game Designer Gustav Halling who, like me, has a history of competitive FPS gaming. We remembered Unreal Tournament from way back in 1999. It was the first time the world saw the game mode “Domination”, which is very similar to Conquest. There are some differences though, and the Domination type gameplay usually takes place on smaller maps, much like the ones we were creating.

    Inspired by these memories, we used the spawning systems from Battlefield 3 Team Deathmatch and came up with a Conquest mode adapted for smaller spaces. We called it Conquest Domination, and it worked beautifully. In particular, flag defense is suddenly more important, and you get different tactical layers due to the subtle differences the new mode provides. It’s reminiscent of those tactics I practiced to perfection in my e-sports days. Listen for the footsteps, spray the wall, throw your grenade, cover one angle each and constantly communicate. The experience grows with our tried and tested squad play mechanics, and the intensity and pure challenge of trying to dominate these close quarters is something I’m convinced will put even the best squads to the test.

    Designing a new experience isn’t easy. Many things were created and tested, many things didn’t fit, and there are millions of fans whose wishes you want to fulfill. Ultimately, it’s about finding a meaningful core idea, and realizing it with relentless attention to detail."

    This post was edited by callen05 on 3/16/2012 at 12:48 PM

    signature image

    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • callen05 said...

    Did you read it?

    It'll be an altered version of Conquest called Conquest Domination. The difference is that it will use the spawn system from TDM. It will not have Rush.

    I didn't read it but I read the other day it will have conquest and rush. That was coming from the head guy at DICE.

    Aussie

  • Aussie said...

    I didn't read it but I read the other day it will have conquest and rush. That was coming from the head guy at DICE.

    Then they need to make up their damn mind or get on the same page.

    signature image

    Time and change will surely (truly) show How firm thy friendship ... OHIO!

    callen05

  • callen05 said...

    "While HD Destruction has a significant impact on how you experience the second-to-second gameplay, we also had to tackle the challenges of bringing our tried and tested game modes to the smaller scale. We understood quickly that Rush, being a large and progressive mode that takes you on a journey from M-COM to M-COM, simply wouldn’t fit physically. So instead, we turned our attention to Conquest. How could we tailor this essential Battlefield game mode to fit our new type of environment?

    I spoke to my Game Designer Gustav Halling who, like me, has a history of competitive FPS gaming. We remembered Unreal Tournament from way back in 1999. It was the first time the world saw the game mode “Domination”, which is very similar to Conquest. There are some differences though, and the Domination type gameplay usually takes place on smaller maps, much like the ones we were creating.

    Inspired by these memories, we used the spawning systems from Battlefield 3 Team Deathmatch and came up with a Conquest mode adapted for smaller spaces. We called it Conquest Domination, and it worked beautifully. In particular, flag defense is suddenly more important, and you get different tactical layers due to the subtle differences the new mode provides. It’s reminiscent of those tactics I practiced to perfection in my e-sports days. Listen for the footsteps, spray the wall, throw your grenade, cover one angle each and constantly communicate. The experience grows with our tried and tested squad play mechanics, and the intensity and pure challenge of trying to dominate these close quarters is something I’m convinced will put even the best squads to the test.

    Designing a new experience isn’t easy. Many things were created and tested, many things didn’t fit, and there are millions of fans whose wishes you want to fulfill. Ultimately, it’s about finding a meaningful core idea, and realizing it with relentless attention to detail."

    Honestly the more I read about this DLC the less I like. If it were just maps and not guns I wouldn't even buy it. I am still debating on whether to buy it or not but I probably will just for the new guns.

    I can at least use those on vanilla.

    Aussie